The Sprawl v.0.2
After much testing and fiddling and work-induced delay, a beta version of The Sprawl is now
available. Right here.
There are still a few gaps, but I’m happy to have the core of the rules done, especially those things that changed in my mind, my playtests, and my documents months ago, but which hadn’t been coherently available for external readers and playtesters.
Hamish Cameron
Hamish has been playing, designing and tweaking games since he discovered Fighting Fantasy gamebooks in the mid-80s. Most of that designing and tweaking has involved tabletop roleplaying games and miniatures wargames, but a few free-form larps and multiplayer team strategy games (now also known as "megagames") have snuck into the mix along the way. After a decade in Los Angeles, Maine, and other parts of the US, he is now back in Aotearoa. In addition to Ardens Ludere, he is part of the creative team at Cheeky Mountain Parrot Games.
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What kind and level of feedback are you interested in for this draft?
Author
Was this the message you were getting the errors on, Alasdair?
Oddly, I don’t recall seeing and approving this comment, but it’s marked as read and approved now!
I need to make some time for this. Looks great man.
IE gave me errors, but Firefox was fine & dandy. 🙂
Man, this is epic! I’d like to translate it in my own language and share. May I consider this on a CC attribution license?
Author
I’ll consider the license when I publish it, until then this is covered by the usual copyright laws. Please just play and give me feedback until then, thanks!
Ok I’ll stick to that.
This is amazing work and tons of it! Keep it up!
One of my 2014 resolutions will be to playtest this
Author
Thanks, Petros. If you’ve managed to playtest the game, I’d love to hear about it!
Awesome, I m planning to run this hack with my group for our next campaign really soon since even 5th ed. Shadowrun is too heavy and complicated for my tastes.
I read through the book (it was too good to be true even for beta) and found several issues of game balance that might pop up in play. One is that I can see hordes of dermal+armor killers run invicible to everything including bazookas (weapon damage doesnt seem to scale, pistol 2-missile launcher 4) . I know this is the kind of petty rule challenges that I should sort out my self but I ll blame internet making me vocal and lazy :P.
I got a myriad silly questions like, should the PC roll harm even if he gets less/equal damage than armor ? Are you still working on this project? Is it me or does Synth ends up to be either a dump stat or a jack of all trades/ ductape kind of tool? and so on.
Again, awesome work thanks for getting me so excited about something in RPGs after so long.
Author
The harm scale is mostly based on that of Apocalypse world, I will be tweaking it a little, no doubt, but it will remain an attempt at dramatic narrative rather than realistic simulation. I will be trying to make sure it balances relative to armour though.
Re: harm, yes, you always roll. The impact could knock you down, even if the armour absorbs everything. In fact, that’s an aspect of the system that balances weapon damage; it’s probably more apparent in play than on paper.
I’m glad you’re excited. I hope you’ve had a chance to play it!
Hey
Perhaps I’m being daft but are there character sheets floating around somewhere that I’ve been too stupid to find?
Or are you just using the AW ones for the moment?
NVM just found Macbesse’s.
Author
I had my own, but because I’ve been changing the rules relatively frequently with playtesting, I haven’t settled on a set that I feel confident putting out there yet. For the current version, Macbesse’s are great (they’re in the Beta release thread on Barf Forth for anyone else looking).
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