July 2014 archive

Straight Outta Chiba: Playbooks and Basic Moves

Today I passed the 50% mark in my final revision of v0.3 of The Sprawl. This mostly involved cleaning up the Playbooks, especially gear and relationship of moves to the new Basic Move arrangement. This afternoon I posted those Playbooks and Basic Moves on Barf Forth. Please read and incorporate them into your games… or …

Continue reading

The Engine Room of The Sprawl

My post on the Driver sparked a discussion about directives which I have now incorporated into MC’s Agenda. Here are the (now) four things that drive the MC’s moves: Make the world dirty, high-tech and excessive. The Sprawl is a contemporary city turned up to 11. The dangerous parts of town are more dangerous; the …

Continue reading

Straight Outta Chiba: The Driver

I’m working on the playbooks today. There have been a few minor tweaks to some moves, but the biggest changes are the addition of a couple of sections (name options, tailored directives in a new format, and character creation advice) and the reworking of the Gear section. Here’s the Driver: Driver Neurotransmitters lick with their …

Continue reading