Hamish Cameron

Wellington, New Zealand

Hamish has been playing, designing and tweaking games since he discovered Fighting Fantasy gamebooks in the mid-80s. Most of that designing and tweaking has involved tabletop roleplaying games and miniatures wargames, but a few free-form larps and multiplayer team strategy games (now also known as "megagames") have snuck into the mix along the way. After a decade in Los Angeles, Maine, and other parts of the US, he is now back in Aotearoa. In addition to Ardens Ludere, he is part of the creative team at Cheeky Mountain Parrot Games.

Most commented posts

  1. The Sprawl v.0.2 — 15 comments
  2. Character Creation // Step 0 — 6 comments
  3. The Reporter — 5 comments
  4. Character Creation // Steps 3 & 4 — 4 comments
  5. Some News — 3 comments

Author's posts

Operation Angel Basin

Reports are emerging from Los Angeles of advance planning for a series of ops at the end of May, code name: Operation Angel Basin. Initial reports were sparse: Operation Angel Basin is a series of linked missions set in a neon and chrome cyberpunk Sprawl. In this setup session we will collaboratively create the Sprawl …

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CyberKittens: Project Bakeneko

INCOMING INTEL // Project Bakeneko // Run report.. Their first mistake was to think they could tame the soul of a cat. Their second mistake was to imagine they could improve it. Their third mistake was to believe what they were experimenting on were still cats. Their last mistake was not quite closing the cage …

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Operations.. Wave Front // Fire Breath

INCOMING INTEL // OPERATION WAVE FRONT // Run report.. The main white-on-black PDF was released in the last week of February In progress right now are more PDF versions: a full colour version of the game rules with black text on a white background (still intended to be read on a screen, but for those who …

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Operation Indianapolis: The Sprawl at Gen Con

I offered The Sprawl and Dungeon World in the Games on Demand room at Gen Con. Players chose The Sprawl in seven of those sessions and I ran a private game for a backer. That added up to 31 seats (30 unique players—uncluding some of you!) over eight runs of my 2-hour con scenario, The …

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Three Tight Jams

As I noted in a (backer only) Kickstarter update, I was at Origins last month. I ran three games of The Sprawl in Games on Demand for players including external playtesters, backers, and interested people who missed the kickstarter. I ran the same mission three times, The Bogatyrev Jam, a hostile extraction of a mobile …

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Move Cull: Obligations

There are a lot of moves in The Sprawl. I’m in the process of revising and streamlining them. Currently in my sights is Obligations/Hit The Street. This is tricky because there are a lot of flow on effects, especially for the Hunter and Fixer. Obligations basically has two effects: (1) signposting the potential for Contacts …

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Character Creation // Step 8

If you’ve read the Kickstarter Preview [Link accessible for backers only] of The Sprawl, you may have noticed a big highlighted heading, “Extended Chargen Example”, at the end of Chapter 3: Making a Character. Over the next week or two, I will post sections from this extended example. If there’s some aspect of the process …

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Character Creation // Steps 6 & 7

If you’ve read the Kickstarter Preview [Link accessible for backers only] of The Sprawl, you may have noticed a big highlighted heading, “Extended Chargen Example”, at the end of Chapter 3: Making a Character. Over the next week or two, I will post sections from this extended example. If there’s some aspect of the process …

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Character Creation // Step 5

If you’ve read the Kickstarter Preview [Link accessible for backers only] of The Sprawl, you may have noticed a big highlighted heading, “Extended Chargen Example”, at the end of Chapter 3: Making a Character. Over the next week or two, I will post sections from this extended example. If there’s some aspect of the process …

Continue reading

Character Creation // Steps 3 & 4

If you’ve read the Kickstarter Preview [Link accessible for backers only] of The Sprawl, you may have noticed a big highlighted heading, “Extended Chargen Example”, at the end of Chapter 3: Making a Character. Over the next week or two, I will post sections from this extended example. If there’s some aspect of the process …

Continue reading